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Cruze 8

A proof of concept project for an open world driving game.



Unlike Cruze 6, Cruze 8 tries to do one thing, and do it well. Instead of being completely open world, Cruze 8 is slightly more closed down. In Cruze 8, you're given a starting point, an ending point, and the goal of getting there as fast as possible. However, thats where the structure ends. Its up to you to determine the best possible route. Some routes may be easier to find, but less safe to drive. Others may be safer, but with more turns and delays. As you begin to develop a better sense of the map and of the cars, you'll be able to move faster and more efficiently through the world.

Open Source

Cruze 8 will be open source, so anyone who wants to contribute, or wants to learn game development can disect it and learn how it works!

Efficient

Cruze 8 is written in the Godot game engine, which means it has lower overhead than games written in more bloated engines.

Visually Appealing

Photorealistic games look great, but take an immense amount of resources both to run and develop. That's why Cruze 8 is made in a low poly, cartoony style, allowing it to be visually appealing and well designed without the resources required by photo realistic games.

Great Physics

Driving Physics in Cruze 8 are designed to be fun, but with an emphasis on realism. Typically, cars in racing games feel glued to the ground, and extremely stable. Of course, this is nothing like real life, and is simply done to improve the player's experience. Cars in Cruze 8 have weight, and will semi-realistically behave under specific conditions.

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